diff --git a/splat_viewer.html b/splat_viewer.html
index 4fa2789..7a91217 100644
--- a/splat_viewer.html
+++ b/splat_viewer.html
@@ -157,16 +157,26 @@
status.innerText = "Downloading compressed Splat...";
// Using the .splat file provided by user
- // Try GSPLAT.Loader first, fallback to LoadAsync if needed
+ console.log("GSPLAT object:", GSPLAT);
const loader = GSPLAT.Loader ? GSPLAT.Loader : GSPLAT;
- await loader.loadAsync(
- "/models/gs/nebula_rnd1.splat",
- scene,
- (progress) => {
- const percent = Math.round(progress * 100);
- status.innerText = `Loading: ${percent}%`;
- }
- );
+ console.log("Selected loader:", loader);
+
+ // Try various loading methods
+ if (typeof GSPLAT.loadAsync === "function") {
+ await GSPLAT.loadAsync("/models/gs/nebula_rnd1.splat", scene, (progress) => {
+ status.innerText = `Loading: ${Math.round(progress * 100)}%`;
+ });
+ } else if (GSPLAT.Loader && typeof GSPLAT.Loader.LoadAsync === "function") {
+ await GSPLAT.Loader.LoadAsync("/models/gs/nebula_rnd1.splat", scene, (progress) => {
+ status.innerText = `Loading: ${Math.round(progress * 100)}%`;
+ });
+ } else if (typeof GSPLAT.PLYLoader === "object" && GSPLAT.PLYLoader.LoadAsync) {
+ await GSPLAT.PLYLoader.LoadAsync("/models/gs/nebula_rnd1.splat", scene, (progress) => {
+ status.innerText = `Loading: ${Math.round(progress * 100)}%`;
+ });
+ } else {
+ throw new Error("No valid loader found in GSPLAT library. Check console for structure.");
+ }
loading.style.display = 'none';
// Animation loop