From 4c82ecabdb00908d3c496577a2be4b775cbfce69 Mon Sep 17 00:00:00 2001 From: andreyflat Date: Wed, 11 Jun 2025 15:43:35 +0800 Subject: [PATCH] ver0.00001 --- index.html | 82 +++++++++++++++++++++++++----------------- videos/project1.jpg | Bin 1345587 -> 0 bytes videos/project1.mp4 | Bin 1958044 -> 0 bytes videos/project_01.jpg | Bin 60735 -> 62163 bytes videos/project_01.mov | Bin 6176852 -> 0 bytes videos/project_01.mp4 | Bin 0 -> 1482618 bytes videos/project_02.jpg | Bin 0 -> 45232 bytes videos/project_02.mp4 | Bin 0 -> 2292629 bytes 8 files changed, 50 insertions(+), 32 deletions(-) delete mode 100644 videos/project1.jpg delete mode 100644 videos/project1.mp4 delete mode 100644 videos/project_01.mov create mode 100644 videos/project_01.mp4 create mode 100644 videos/project_02.jpg create mode 100644 videos/project_02.mp4 diff --git a/index.html b/index.html index 601722a..241f6d3 100644 --- a/index.html +++ b/index.html @@ -138,10 +138,10 @@
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My name is Andrey Flat, and I am a computer graphics artist with over two decades of experience in visual storytelling and digital effects.

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My journey began in 2003 with an interest in machinima, where I explored creative workflows using tools like Sony Vegas, Daz 3D, and 3ds Max. In 2008, I transitioned into professional video editing for television, focusing primarily on Adobe After Effects.

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In 2011, I joined a film studio where I expanded my expertise into color grading, compositing, and ultimately took on the role of visual effects supervisor. During this time, I worked with industry-standard tools such as Final Cut, DaVinci Resolve, Cinema 4D, Naiad, and Houdini.

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In 2014, I founded my own studio, AEVA, and since 2017, I’ve been working independently as a freelance artist. Today, I specialize in procedural and generative visual effects using Houdini, Nuke, and ComfyUI — tools that allow me to push the boundaries of motion graphics and visual design.

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Welcome to the personal space of CG artist Andrey Flat. This is a curated selection of works spanning the past 20 years.

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Andrey began his creative journey in 2003 with machinima, experimenting with Sony Vegas, Daz 3D, and 3ds Max. By 2008, he was working as a television video editor, focusing on After Effects.

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In 2011, he joined a film studio, advancing to VFX supervisor while mastering tools like Final Cut, DaVinci Resolve, Cinema 4D, Naiad, and Houdini.

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Since 2014, he has worked independently, specializing in procedural and generative effects with Houdini, Nuke, Touchdesigner and ComfyUI.

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