fix: pin GSPLAT version and simplify loader for visibility
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3bdaa4fc53
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1 changed files with 21 additions and 41 deletions
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@ -120,7 +120,8 @@
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</div>
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</div>
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<script type="module">
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<script type="module">
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import * as GSPLAT from 'https://cdn.jsdelivr.net/npm/gsplat@latest/dist/index.js';
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// Using a pinned version for stability
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import * as SPLAT from "https://cdn.jsdelivr.net/npm/gsplat@1.2.9/dist/index.es.min.js";
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async function init() {
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async function init() {
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const container = document.getElementById('container');
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const container = document.getElementById('container');
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@ -128,23 +129,12 @@
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const loading = document.getElementById('loading');
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const loading = document.getElementById('loading');
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try {
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try {
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// Initialize Scene
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const renderer = new SPLAT.WebGLRenderer();
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const scene = new GSPLAT.Scene();
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const camera = new GSPLAT.Camera();
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const renderer = new GSPLAT.WebGLRenderer();
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container.appendChild(renderer.canvas);
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container.appendChild(renderer.canvas);
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const controls = new GSPLAT.OrbitControls(camera, renderer.canvas);
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const scene = new SPLAT.Scene();
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const camera = new SPLAT.Camera();
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// Set camera position safely
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const controls = new SPLAT.OrbitControls(camera, renderer.canvas);
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const pos = camera.position || (camera.data ? camera.data.position : null);
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if (pos) {
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pos.x = 0;
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pos.y = 0;
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pos.z = 5;
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}
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if (controls.update) controls.update();
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// Resize handler
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// Resize handler
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const resize = () => {
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const resize = () => {
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@ -154,32 +144,20 @@
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resize();
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resize();
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// Load the Splat file
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// Load the Splat file
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status.innerText = "Downloading compressed Splat...";
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status.innerText = "Downloading Splat...";
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await SPLAT.Loader.LoadAsync("/models/gs/nebula_rnd1.splat", scene, (progress) => {
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status.innerText = `Loading: ${Math.round(progress * 100)}%`;
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});
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// Using the .splat file provided by user
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console.log("GSPLAT object:", GSPLAT);
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const loader = GSPLAT.Loader ? GSPLAT.Loader : GSPLAT;
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console.log("Selected loader:", loader);
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// Try various loading methods
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if (typeof GSPLAT.loadAsync === "function") {
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await GSPLAT.loadAsync("/models/gs/nebula_rnd1.splat", scene, (progress) => {
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status.innerText = `Loading: ${Math.round(progress * 100)}%`;
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});
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} else if (GSPLAT.Loader && typeof GSPLAT.Loader.LoadAsync === "function") {
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await GSPLAT.Loader.LoadAsync("/models/gs/nebula_rnd1.splat", scene, (progress) => {
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status.innerText = `Loading: ${Math.round(progress * 100)}%`;
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});
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} else if (typeof GSPLAT.PLYLoader === "object" && GSPLAT.PLYLoader.LoadAsync) {
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await GSPLAT.PLYLoader.LoadAsync("/models/gs/nebula_rnd1.splat", scene, (progress) => {
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status.innerText = `Loading: ${Math.round(progress * 100)}%`;
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});
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} else {
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throw new Error("No valid loader found in GSPLAT library. Check console for structure.");
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}
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loading.style.display = 'none';
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loading.style.display = 'none';
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// Animation loop
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// Set initial camera position AFTER loading,
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// because some models might be very far from origin
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camera.position.z = 5;
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camera.position.y = 1;
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controls.update();
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const frame = () => {
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const frame = () => {
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controls.update();
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controls.update();
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renderer.render(scene, camera);
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renderer.render(scene, camera);
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@ -187,9 +165,11 @@
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};
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};
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requestAnimationFrame(frame);
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requestAnimationFrame(frame);
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console.log("Splat loaded successfully into scene", scene);
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} catch (error) {
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} catch (error) {
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console.error(error);
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console.error("Error in GSPLAT init:", error);
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status.innerText = "Error loading splat: " + error.message;
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status.innerText = "Error: " + error.message;
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status.style.color = "#ff4444";
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status.style.color = "#ff4444";
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document.querySelector('.spinner').style.display = 'none';
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document.querySelector('.spinner').style.display = 'none';
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}
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}
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