ver0.00001

This commit is contained in:
andreyflat 2025-06-11 15:43:35 +08:00
parent 534fd17205
commit 4c82ecabdb
8 changed files with 50 additions and 32 deletions

View file

@ -138,10 +138,10 @@
<main> <main>
<section style="text-align: left;"> <section style="text-align: left;">
<p><strong>My name is Andrey Flat</strong>, and I am a computer graphics artist with over two decades of experience in visual storytelling and digital effects.</p> <p>Welcome to the personal space of CG artist Andrey Flat. This is a curated selection of works spanning the past 20 years.</p>
<p><em>My journey began in 2003</em> with an interest in machinima, where I explored creative workflows using tools like <strong>Sony Vegas</strong>, <strong>Daz 3D</strong>, and <strong>3ds Max</strong>. In 2008, I transitioned into professional video editing for television, focusing primarily on <strong>Adobe After Effects</strong>.</p> <p><em>Andrey began his creative journey in 2003 with machinima, experimenting with Sony Vegas, Daz 3D, and 3ds Max. By 2008, he was working as a television video editor, focusing on After Effects.</p>
<p>In 2011, I joined a film studio where I expanded my expertise into <strong>color grading</strong>, <strong>compositing</strong>, and ultimately took on the role of <strong>visual effects supervisor</strong>. During this time, I worked with industry-standard tools such as <strong>Final Cut</strong>, <strong>DaVinci Resolve</strong>, <strong>Cinema 4D</strong>, <strong>Naiad</strong>, and <strong>Houdini</strong>.</p> <p>In 2011, he joined a film studio, advancing to VFX supervisor while mastering tools like Final Cut, DaVinci Resolve, Cinema 4D, Naiad, and Houdini.</p>
<p>In 2014, I founded my own studio, AEVA, and since 2017, I’ve been working independently as a freelance artist. Today, I specialize in <strong>procedural</strong> and <strong>generative visual effects</strong> using <strong>Houdini</strong>, <strong>Nuke</strong>, and <strong>ComfyUI</strong> — tools that allow me to push the boundaries of motion graphics and visual design.</p> <p>Since 2014, he has worked independently, specializing in procedural and generative effects with Houdini, Nuke, Touchdesigner and ComfyUI.</p>
</section> </section>
<section> <section>
<div class="video-container"> <div class="video-container">
@ -175,44 +175,47 @@
<script> <script>
const videoSources = [ const videoSources = [
{ {
src: "videos/project1.mp4", src: "videos/project_01.mp4",
poster: "videos/project1.jpg", title: "Dry Season",
title: "Nebula Dance", description: "Personal project. Vellum cloth simulation"
description: "Procedural particles with VEX"
}, },
{ {
src: "videos/project2.mp4", src: "videos/project_02.mp4",
poster: "videos/project2.jpg", title: "SALUKI",
description: "Music video. Large water FLIP simulation."
},
{
src: "videos/project_03.mp4",
title: "Liquid Temple", title: "Liquid Temple",
description: "FLIP simulation with refractive shading" description: "FLIP simulation with refractive shading"
}, },
{ {
src: "videos/project2.mp4", src: "videos/project_04.mp4",
poster: "videos/project2.jpg",
title: "Liquid Temple", title: "Liquid Temple",
description: "FLIP simulation with refractive shading" description: "FLIP simulation with refractive shading"
}, },
{ {
src: "videos/project2.mp4", src: "videos/project_05.mp4",
poster: "videos/project2.jpg",
title: "Liquid Temple", title: "Liquid Temple",
description: "FLIP simulation with refractive shading" description: "FLIP simulation with refractive shading"
}, },
{ {
src: "videos/project2.mp4", src: "videos/project_06.mp4",
poster: "videos/project2.jpg",
title: "Liquid Temple", title: "Liquid Temple",
description: "FLIP simulation with refractive shading" description: "FLIP simulation with refractive shading"
}, },
{ {
src: "videos/project2.mp4", src: "videos/project_07.mp4",
poster: "videos/project2.jpg",
title: "Liquid Temple", title: "Liquid Temple",
description: "FLIP simulation with refractive shading" description: "FLIP simulation with refractive shading"
}, },
{ {
src: "videos/project3.mp4", src: "videos/project_08.mp4",
poster: "videos/project3.jpg", title: "Liquid Temple",
description: "FLIP simulation with refractive shading"
},
{
src: "videos/project_09.mp4",
title: "Stone Flow", title: "Stone Flow",
description: "RBD system driven by curves and noise" description: "RBD system driven by curves and noise"
} }
@ -222,19 +225,18 @@
function loadVideos(startIndex, count) { function loadVideos(startIndex, count) {
for (let i = startIndex; i < Math.min(startIndex + count, videoSources.length); i++) { for (let i = startIndex; i < Math.min(startIndex + count, videoSources.length); i++) {
const { src, poster, title, description } = videoSources[i]; const { src, title, description } = videoSources[i];
const tile = document.createElement('div'); const tile = document.createElement('div');
tile.className = 'video-tile fade-in'; tile.className = 'video-tile fade-in';
const video = document.createElement('video'); const video = document.createElement('video');
video.src = src; video.poster = `${src.replace(/\.mp4$/, '.jpg')}`;
video.poster = poster;
video.muted = true; video.muted = true;
video.loop = true; video.loop = true;
video.preload = 'none'; video.preload = 'none';
video.playsInline = true; video.playsInline = true;
video.setAttribute('loading', 'lazy'); video.dataset.src = src;
const caption = document.createElement('div'); const caption = document.createElement('div');
caption.className = 'caption'; caption.className = 'caption';
@ -244,9 +246,13 @@
tile.appendChild(caption); tile.appendChild(caption);
videoGrid.appendChild(tile); videoGrid.appendChild(tile);
observer.observe(tile); fadeObserver.observe(tile);
videoObserver.observe(video);
tile.addEventListener('mouseenter', () => video.play()); tile.addEventListener('mouseenter', () => {
if (!video.src) video.src = video.dataset.src;
video.play();
});
tile.addEventListener('mouseleave', () => { tile.addEventListener('mouseleave', () => {
video.pause(); video.pause();
video.currentTime = 0; video.currentTime = 0;
@ -266,13 +272,25 @@
} }
} }
const observer = new IntersectionObserver((entries) => { const fadeObserver = new IntersectionObserver((entries) => {
entries.forEach(entry => { entries.forEach(entry => {
if (entry.isIntersecting) { if (entry.isIntersecting) {
entry.target.classList.add('visible'); entry.target.classList.add('visible');
}
});
}, { threshold: 0.1 });
const videoObserver = new IntersectionObserver((entries, observer) => {
entries.forEach(entry => {
if (entry.isIntersecting) {
const video = entry.target;
if (!video.src) {
video.src = video.dataset.src;
} }
}); observer.unobserve(video);
}, { threshold: 0.1 }); }
});
}, { rootMargin: '200px 0px' });
window.addEventListener('scroll', handleScroll); window.addEventListener('scroll', handleScroll);
window.addEventListener('load', () => { window.addEventListener('load', () => {

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.3 MiB

Binary file not shown.

Binary file not shown.

Before

Width:  |  Height:  |  Size: 59 KiB

After

Width:  |  Height:  |  Size: 61 KiB

Binary file not shown.

BIN
videos/project_01.mp4 Normal file

Binary file not shown.

BIN
videos/project_02.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 44 KiB

BIN
videos/project_02.mp4 Normal file

Binary file not shown.